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Game Modding
KEG

KEG

KEG is a small, typed, archetype-based ECS framework designed for game developers using Python. It provides a clean architectural pattern for organizing game logic through entity-component-system design without the overhead of heavy game engines.

Key Features:

  • No external dependencies required

  • Ordinary Python dataclasses as components—no base class inheritance needed

  • Column-oriented query design for efficient hot loops

  • Strong type hints for queries (up to 16 component types)

  • Automatic deferred structural changes for stability during queries

  • Includes example with Kivy showing a bouncing-balls simulation

The framework is ideal for developers building Python games who want a lightweight, well-typed tool for managing game entities and logic without the complexity of larger engines.

GitHub - Cheaterman/KEG: KEG is an Engine for Games

KEG is an Engine for Games. Contribute to Cheaterman/KEG development by creating an account on GitHub.

github.com